Item type

Head

Standard Head Implant

Credits

25

BLINDSIDE


Performing a finisher on a hostile Runner grants you the effects of Signal Jammer for a short time.


Firewall +15

Standard Head Implant

Credits

25

CLEAN SLATE


After reviving a crew member, nearby crew members are cleansed of MCH and OS status effects.


Self-Repair Speed +10

Standard Head Implant

Credits

25

ENERGY RESERVOIR


Using an Energy Amp grants tactical and prime ability energy to nearby crew members.


Tactical Recovery +5
Prime Recovery +5

Standard Head Implant

Credits

25

LAST TRAIN OUT


While final exfil is active, all your stats are increased.


Heat Capacity +3
Agility +5
Fall Resistance +5
Loot Speed +5
└ Self-Repair Speed
+25
└ Agility
+25
└ Heat Capacity
+25
└ Hardware
+25
└ Firewall
+25
└ Revive Speed
+25
└ Loot Speed
+25
└ Finisher Siphon
+25
└ Prime Recovery
+25
└ Tactical Recovery
+25
└ Melee Damage
+25
└ Ping Duration
+25
└ Fall Resistance
+25

Standard Head Implant

Credits

25

NEURAL STABILIZER


Using a Patch Kit grants you increased weapon accuracy and stability for a short duration.


Prime Recovery +10
For 10s
└ Stability
+15
└ Accuracy
+15

Standard Head Implant

Credits

25

NEVER THERE


Entering smoke removes any pings on you.


Firewall +15

Standard Head Implant

Credits

25

ORDNANCE REPORT


Taking damage from a hostile's thrown or placed equipment automatically pings them.


Ping Duration +15

Standard Head Implant

Credits

25

OVERCLOCKED COOLING


While under the benefits of a Mechanic's Kit or OS Debug, gain increased Heat Capacity.


Firewall +15
└ Heat Capacity
+25

Standard Head Implant

Credits

25

PINATA


Defeating UESC with explosives has a chance to generate credits.


Heat Capacity +3
Agility +5
Fall Resistance +5
Loot Speed +5

Standard Head Implant

Credits

25

TOX INJECTORS


Your knife heavy attacks briefly apply Toxin to the target.


Firewall +15

Standard Head Implant

Credits

25

VOLT RESISTANCE


Reduces incoming UESC damage from volt weapons.


Tactical Recovery +10
└ Damage taken ×0.9 from UESC

Enhanced Head Implant

Credits

70

BEDSIDE MANNER


While a crew member is nearby, your Self-Repair Speed is increased and you use healing consumables more quickly.


Self-Repair Speed +20
Revive Speed +10
└ Self-Repair Speed
+20

Enhanced Head Implant

Credits

70

CHECKMATE


Activating your prime ability grants bonus Agility, sprint speed, and weapon handling to you and nearby crew members.


Prime Recovery +20
Hardware -10
For 15s · within 25m
└ ADS Speed
+100
└ Handling
+100
└ Agility
+100
└ Heat Capacity
+100
└ Equip Time
-19%
└ ADS Time
-19%

Enhanced Head Implant

Credits

70

COVERT RECOVERY


While in smoke, your Self-Repair Speed is increased and you use healing consumables faster.


Self-Repair Speed +20
Revive Speed +10
└ Self-Repair Speed
+50

Enhanced Head Implant

Credits

70

EMERGENCY INTEL


When downed, you automatically ping the hostile that downed you.


Hardware +10
Ping Duration +25

Enhanced Head Implant

Credits

70

GROUP THERAPY


Using a healing consumable briefly grants you and nearby allies a stacking increase to Self-Repair Speed.


Tactical Recovery +20
Firewall -10
For 15s · within 15m
└ Self-Repair Speed
+10

Enhanced Head Implant

Credits

70

IMMUNE RESPONSE


Cleansing MCH or OS status effects briefly increases your Melee Damage or Self-Repair Speed, respectively.


Tactical Recovery +10
Prime Recovery +10
Firewall -10
Hardware -10
For 12s
└ Melee Damage
+35
└ Self-Repair Speed
+35

Deluxe Head Implant

Credits

200

COUNTER INTEL


Taking damage while at full shields automatically pings your attacker.


Loot Speed +10
Hardware +10
Ping Duration +35

Deluxe Head Implant

Credits

200

EFFICIENT CURATIVES


Using a Shield Charge or Patch Kit has a chance to double its effectiveness.


Prime Recovery +30
Hardware -10

Deluxe Head Implant

Credits

200

NO STONE UNTURNED


Opening an unlooted container loads a random amount of ammo into the magazines of your equipped weapons.


Heat Capacity +10
Agility +15
Fall Resistance +15
Loot Speed +15
└ Refill magazine 25%
└ Refill magazine 50%
└ Refill magazine 100%

Deluxe Head Implant

Credits

200

TARGETING BRACE


Your weapons gain increased resistance to incoming flinch after aiming down sights for a short time.


Self-Repair Speed +30
Revive Speed +15

Deluxe Head Implant

Credits

200

WALK IT OFF


While you are affected by any negative status effect, defeating a hostile cleanses the effect.


Tactical Recovery +30
Firewall -10

Superior Head Implant

Credits

600

BACKDRAFT


You deal increased damage to Overheated hostiles.


Self-Repair Speed +40
Revive Speed +20

Superior Head Implant

Credits

600

DYNAMO


Gain increased Heat Capacity and Agility when your tactical or prime ability are charged. Stacks twice.


Tactical Recovery +20
Prime Recovery +20
Firewall -5
Hardware -5
└ Heat Capacity
+150
└ Agility
+150

Superior Head Implant

Credits

600

LOGIC BOMB


Precision UESC eliminations Hack nearby hostiles.


Tactical Recovery +20
Prime Recovery +20
Firewall -5
Hardware -5

Superior Head Implant

Credits

600

SPRINT KIT


Rapid precision hits grant a stacking Agility buff.


Heat Capacity +15
Agility +20
Fall Resistance +20
Loot Speed +20
For 20s
└ Agility
+5

Superior Head Implant

Credits

600

THICK SKULL


Using a Patch Kit cleanses OS status effects.


Heat Capacity +15
Firewall +45
Fall Resistance +10

Prestige Head Implant

Credits

2,400

AUGMENTED CAPACITORS


Activating your prime ability refreshes the cooldown of your tactical ability.


Prime Recovery +50
Hardware -5
└ Tactical energy 100%

Prestige Head Implant

Credits

2,400

ENERGY HARVESTER


Tactical ability activation moderately increases Agility, Heat Capacity, and Self-Repair Speed.


Tactical Recovery +50
Firewall -5
For 20s
└ Agility
+20
└ Heat Capacity
+20
└ Self-Repair Speed
+20

Prestige Head Implant

Credits

2,400

PING+


Pings persist on hostiles for short time after breaking line of sight.


Loot Speed +25
Hardware +30
Ping Duration +50

Prestige Head Implant

Credits

2,400

REGEN MATRIX


Activating your prime or tactical ability restores a portion of your health or shields.


Self-Repair Speed +50
Revive Speed +30
For 30s
└ Heal 40
└ Heal 10
└ Heal 100

Torso

Standard Torso Implant

Credits

25

BACK IN ACTION


Using a Shield Charge or Patch Kit briefly increases your weapons' ready and reload speed.


Revive Speed +15
For 8s
└ Reload
+50
└ ADS Speed
+50
└ Handling
+50

Standard Torso Implant

Credits

25

BALLISTIC RESISTANCE


Reduces incoming UESC damage from ballistic weapons.


Firewall +10
Hardware +10
└ Damage taken ×0.9 from UESC

Standard Torso Implant

Credits

25

HAPTIC FEEDBACK


While you have a lingering effect from a consumable, gain increased Loot Speed.


Loot Speed +15
└ Loot Speed
+25

Standard Torso Implant

Credits

25

HERD IMMUNITY


Defeating hostiles briefly grants you and nearby allies a stacking bonus to your Hardware and Firewall stats.


Firewall +10
Hardware +10
For 15s · within 15m
└ Hardware
+10
└ Firewall
+10

Standard Torso Implant

Credits

25

PETTY THEFT


Defeating UESC with a melee or knife attack grants you credits.


Melee Damage +10

Standard Torso Implant

Credits

25

SAVIOR COMPLEX


When you are the only remaining crew member alive, your Revive Speed is increased.


Revive Speed +15
└ Revive Speed
+75

Standard Torso Implant

Credits

25

SLEIGHT OF HAND


While in smoke, you gain increased Loot Speed.


Finisher Siphon +15
└ Loot Speed
+40

Standard Torso Implant

Credits

25

SPLASH GUARD


When you take splash damage, your Agility is briefly increased. You take less self-damage from your explosive equipment.


Firewall +10
Hardware +10
For 12s
└ Agility
+35

Standard Torso Implant

Credits

25

STOLEN INTEL


Defeating a UESC commander pings nearby hostiles.


Loot Speed +15

Enhanced Torso Implant

Credits

70

CROWD CONTROL


Defeating a hostile with a melee or knife attack grants a stacking bonus to your Melee Damage.


Finisher Siphon +25
Firewall +10
For 10s
└ Melee Damage
+10 to +30

Enhanced Torso Implant

Credits

70

DR. KILLJOY


Finisher Siphon restores health and shields after finishing a Runner.


Finisher Siphon +25
Firewall +10

Enhanced Torso Implant

Credits

70

EDGE//RUNNER


You move faster while your knife is equipped.


Melee Damage +20
Hardware -10
Fall Resistance +10

Enhanced Torso Implant

Credits

70

ENZYME SUPPRESSANTS


Lingering effects from your consumables last longer.


Melee Damage +20
Hardware -10
Fall Resistance +10

Enhanced Torso Implant

Credits

70

ESCAPE ARTIST


When your shield breaks, hostile pings are immediately removed.


Revive Speed +25
Hardware +10

Enhanced Torso Implant

Credits

70

FIGHT CLUB


Striking hostiles with melee or knife attacks briefly grants you and nearby allies a stacking bonus to your Melee Damage.


Melee Damage +20
Hardware -10
Fall Resistance +10
For 12s · within 15m
└ Melee Damage
+5

Enhanced Torso Implant

Credits

70

FREELOADER


Defeating a hostile with a knife attack grants you Tactical and Prime energy.


Melee Damage +20
Hardware -10
Fall Resistance +10
└ Prime energy 5% per point
└ Tactical energy 7.5% per point, up to 50%

Enhanced Torso Implant

Credits

70

SYMPATHETIC REFLEX


Defeating a hostile grants increased ADS speed and weapon handling to you and nearby crew members.


Agility +5
Loot Speed +25

Deluxe Torso Implant

Credits

200

IMPACT PING


Damaging a hostile with any thrown or placed equipment pings them for a short time.


Self-Repair Speed +15
Revive Speed +15
Hardware +10
Firewall +10
Ping Duration +15

Deluxe Torso Implant

Credits

200

SNAPSHOT RIFLING


Readying a weapon briefly increases its accuracy and range.


Self-Repair Speed +15
Revive Speed +15
Hardware +10
Firewall +10
Ping Duration +15
For 3s
└ Range
+25
└ Accuracy
+10
└ Muzzle Velocity
+25
└ Spread Angle
-25%

Superior Torso Implant

Credits

600

AUTONOMOUS EMERGENCY KIT


While your shields are depleted, defeating a hostile restores a portion of your shields.


Self-Repair Speed +20
Revive Speed +20
Hardware +10
Firewall +10
Ping Duration +15

Superior Torso Implant

Credits

600

CHAIN REACTION


Defeating an Overheated hostile creates an explosion that Overheats nearby hostiles.


Firewall +35
Hardware +35
Melee Damage +10

Superior Torso Implant

Credits

600

GOING DARK


While using medical consumables, you become invisible.


Firewall +35
Hardware +35
Melee Damage +10

Superior Torso Implant

Credits

600

HELPING HANDS


Recharges crew's shields for short time after successful revive.


Tactical Recovery +15
Revive Speed +40
Hardware +20

Superior Torso Implant

Credits

600

INOCULATION KIT


While under the effect of an MCH or OS status effect, your stats are increased.


Firewall +35
Hardware +35
Melee Damage +10
└ Heat Capacity
+10
└ Agility
+10
└ Loot Speed
+10
└ Melee Damage
+10
└ Self-Repair Speed
+10
└ Tactical Recovery
+10
└ Prime Recovery
+10
└ Finisher Siphon
+10
└ Revive Speed
+10
└ Fall Resistance
+10
└ Ping Duration
+10

Superior Torso Implant

Credits

600

NIMBLE FINGERS


Opening a loot container pings a nearby unopened loot container.


Agility +20
Loot Speed +40

Superior Torso Implant

Credits

600

SPECTRE PROTOCOL


After a precision elimination, you become invisible.


Self-Repair Speed +20
Revive Speed +20
Hardware +10
Firewall +10
Ping Duration +15

Superior Torso Implant

Credits

600

TRIAGE CLOAK


While using a Self-Revive, you become invisible. While reviving a downed crew member, you both become invisible.


Tactical Recovery +15
Revive Speed +40
Hardware +20

Prestige Torso Implant

Credits

2,400

HURTING HANDS


Hacks nearby hostiles after successful finisher.


Prime Recovery +20
Finisher Siphon +50
Firewall +25

Prestige Torso Implant

Credits

2,400

KNIFE FIGHT


Defeating a hostile with a melee attack restores a portion of your shields.


Melee Damage +50
Hardware -10
Fall Resistance +20
└ Heal 20

Prestige Torso Implant

Credits

2,400

SURVIVAL KIT


While sprinting, you take reduced damage from UESC weapons.


Self-Repair Speed +25
Revive Speed +25
Hardware +15
Firewall +15
Ping Duration +20
└ Damage taken ×0.5 from UESC

Leg

Standard Leg Implant

Credits

25

BALANCING ACT


Gain an increase to your Hardware and Firewall stats based on the number of items in your Backpack.


Melee Damage +5
Finisher Siphon +5
Prime Recovery +5
Tactical Recovery +5
└ Firewall
+20
└ Hardware
+20

Standard Leg Implant

Credits

25

CROUCHING TIGER


Crouching for a short duration grants you increased Melee Damage.


Agility +10
└ Melee Damage
+50

Standard Leg Implant

Credits

25

DUCK AND COVER


After sliding, your Self-Repair Speed and medical consumable use speed are increased.


Heat Capacity +10
For 8s
└ Self-Repair Speed
+30

Standard Leg Implant

Credits

25

ESCAPE VECTOR


After reviving a crew member, you and nearby allies sprint faster and generate less heat for a short time.


Hardware +15

Standard Leg Implant

Credits

25

EXPLOSIVE AND MELEE RESISTANCE


Reduces incoming UESC damage from explosives and melee attacks.


Melee Damage +5
Finisher Siphon +5
Prime Recovery +5
Tactical Recovery +5
└ Damage taken ×0.85 from UESC

Standard Leg Implant

Credits

25

FAST-TWITCH FIBER


Taking melee damage briefly grants a large boost to your Agility.


Hardware +15
For 5s
└ Agility
+50

Standard Leg Implant

Credits

25

MUSCULAR AUGMENTS


While under the effects of Cardio Kick, your sprint speed is increased.


Heat Capacity +10

Standard Leg Implant

Credits

25

PANIC RESPONSE


While at low health, activating a healing consumable grants you the effects of Cardio Kick for a short duration.


Hardware +15
For 14.4s
└ Heat Capacity
+50
└ Agility
+50

Standard Leg Implant

Credits

25

RAT PACK


While surrounded by hostiles, your sneak speed is increased.


Agility +10
└ Agility
+50

Standard Leg Implant

Credits

25

RECYCLER


Performing a finisher grants a small amount of health to nearby allies.


Melee Damage +5
Finisher Siphon +5
Prime Recovery +5
Tactical Recovery +5

Enhanced Leg Implant

Credits

70

DIVEBOMB


Damaging a hostile with explosive equipment briefly grants a large Agility boost.


Heat Capacity +5
Hardware +25
For 15s · within 15m
└ Agility
+35

Enhanced Leg Implant

Credits

70

FINISH THE JOB


Breaking a hostile's shields grants you a brief burst of movement speed.


Agility +10
Fall Resistance +20
For 8s
└ Agility
+25

Enhanced Leg Implant

Credits

70

PARTING GIFT


Defeating a hostile with a melee or knife attack restores a small amount of health or shields.


Heat Capacity +10
Agility +10
Melee Damage +10

Enhanced Leg Implant

Credits

70

RISK/REWARD


You move faster while your shields are depleted.


Agility +10
Fall Resistance +20
└ Agility
+50

Enhanced Leg Implant

Credits

70

SECOND WIND


You move faster and ready weapons more quickly for a short time after using a Shield Charge.


Agility +20
Self-Repair Speed -10
Finisher Siphon +10
└ ADS Speed
+40
└ Handling
+40
└ Agility
+40

Deluxe Leg Implant

Credits

200

FRENZY MATRIX


Defeating a hostile increases your tactical ability recharge rate and sprint speed for a short time.


Heat Capacity +15
Agility +15
Melee Damage +15
└ Agility
+25

Deluxe Leg Implant

Credits

200

LUCKY LOOTER


Opening an unlooted container has a chance to grant you the effect from a Cardio Kick or Energy Amp.


Agility +15
Fall Resistance +30
For 30s
└ Heat Capacity
+50
└ Agility
+50

Deluxe Leg Implant

Credits

200

OVERDRIVE


After sliding, your sprint is faster and generates less heat.


Heat Capacity +30

Deluxe Leg Implant

Credits

200

STEALTH SERVOS


After sprinting for a short time, sliding makes you invisible.


Heat Capacity +15
Agility +15
Melee Damage +15

Deluxe Leg Implant

Credits

200

THE FIRST LAW


Your abilities recharge more quickly while you're sprinting or sliding.


Heat Capacity +30

Deluxe Leg Implant

Credits

200

THERMAL SINKS


Sliding in water generates no heat.


Agility +30
Self-Repair Speed -10
Finisher Siphon +15

Superior Leg Implant

Credits

600

BIONIC LEGS


Sprint faster for a short time after leaping from great height.


Agility +40
Self-Repair Speed -5
Finisher Siphon +20

Superior Leg Implant

Credits

600

CARNAGE CARTRIDGE


Reloading after defeating a hostile overflows your magazine.


Melee Damage +20
Finisher Siphon +20
Prime Recovery +15
Tactical Recovery +15
└ Refill magazine 10%
└ Reload from reserves 5% per point

Superior Leg Implant

Credits

600

REACTIVE HOLSTER


Applying an MCH status effect to a hostile partially reloads your equipped weapon.


Heat Capacity +15
Hardware +45
└ Reload from reserves 50%
└ Refill magazine 50%

Superior Leg Implant

Credits

600

SOLID STANCE


After cleansing a MCH status effect, gain a short heal over time.


Heat Capacity +15
Hardware +45

Superior Leg Implant

Credits

600

TRAILBLAZER KIT


After defeating a hostile with a knife attack, your next slide generates no heat.


Heat Capacity +20
Agility +20
Melee Damage +20

Prestige Leg Implant

Credits

2,400

DISTANCE RUNNER


Sprinting does not build heat for short time after sliding.


Heat Capacity +50

Prestige Leg Implant

Credits

2,400

GRACEFUL LANDINGS


Deal damage to nearby hostiles after long fall.


Agility +25
Fall Resistance +50

Prestige Leg Implant

Credits

2,400

STRIKE KIT


Activating your prime or tactical ability grants bonus precision damage for a short time.


Melee Damage +20
Finisher Siphon +20
Prime Recovery +25
Tactical Recovery +25

Shields

Enhanced Shields Implant

Credits

200

PROTECTOR V1


+1 Shield Slot.


Shield Charge +1

Enhanced Shields Implant

Credits

240

REINFORCED SHIELDS V1


Reinforces your base shields.

Reinforced shields take half damage.


Shield Charge +5

Deluxe Shields Implant

Credits

800

PROTECTOR V2


+2 Shield Slots.


Shield Charge +2

Superior Shields Implant

Credits

1,600

PROTECTOR V3


+3 Shield Slots.


Shield Charge +3

Prestige Shields Implant

Credits

5,000

REINFORCED SHIELDS V2


+1 Reinforced Shield Slot

Reinforced shields take half damage.


Shield Charge +6

Prestige Shields Implant

Credits

3,000

SPECTRE ARMOR


+3 Shield Slots

When your shields are depleted, you briefly gain invisibility.


Shield Charge +4

built by dvrp0_

not affiliated with Bungie and Marathon

all related assets and content © Bungie, Inc.

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